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Old Jun 23, 2006, 02:11 AM // 02:11   #1
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Default Unstoppable Boon Prot Eater (and other monks)

Ive played this nifty little build in both TA and GvG, and it simply cripples boon prots and the like (we know how popular they are).

Inspiration (10+4)
Fast Casting (11+1)
Domination (10+1)

Mantra of Recovery (e)
Energy Tap
Feedback
Energy Burn
Shame
Remove Hex/Ether Feast*
Drain Enchantment
Resurrection Sig/Resurrect

*Ether Feast is a powerful e-den move when its recharge is cut down to 4 seconds, but likewise Remove Hex is pretty handy at 4 seconds (7 second original)

The unique thing about this build is that even with constant spamming as your skills recharge (which will happen rather fast), you will never EVER run out of energy.

If you use the skills as they recharge (assuming MoR is up 100%), Energy Tap = 60/13 *7, Feedback = 4*10, Energy Burn = 6*7, and Shame = 4*12 energy drained a minute (Ether Feast would be 15*3). That adds up to A LOT. Boon prots and other monks will have no time to switch out of their negative sets because the e-den just does not stop.

Diversion spam is expensive and limits your energy denial capability (and I didn't really like it).

The only downside is a lack of distortion due to MoR, so if you have a warrior on you you may have a little trouble dishing out your pain.
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Old Jun 23, 2006, 04:21 AM // 04:21   #2
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You say that you'd never run out of energy, but that hardly works in practice. Your only solid energy management is drain enchantment, at a 13 second recharge (with mor up.) A decent boon prot will have his -7 energy set up for most of the time unless casting, and no decent boon prot will cast through shame. If the monk has 0 energy, Etap returns 0, and shame only triggers if they cast through it. ED is pretty comical these days in TA, since it's so easy to get around. Almost all half-decent monks know how to focus-swap, and focus-swapping effectively ruins edenial, if done correctly.

Another negative you even mentioned, is that you're required to be practically spamming skills constantly. This cuts down significantly on kiting, and since you don't have distortion you're a sitting duck to any warrior that wants you dead.

The key to boon-prot shutdown is to disable skills. boon prots require spamming a few key skills over and over to be successful (rof, mend condition, boon, etc.) if you divert any of those the monk loses a ton of healing power, which is why diversion is so great against boon prots.

Another thing is that you're not really doing any damage. Even shatter enchant would really help this build, in TA you really can't have total shutdown with no damage, or the teams total damage output is often not enough to quickly win matches. If you don't care about damage, a better combo would certainly be the GoE+gale+diversion+blackout combo, as you can keep a boonprot 100% disabled forever. I personally don't like that combo because a: it requires a lot of timed casting (interuptable, and less kiting) and it doesn't do any damage.
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Old Jun 23, 2006, 04:47 AM // 04:47   #3
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I've noticed that if you use arcane larceny and arcane thievery, you steal reversal of fortune, and divine boone, I think
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Old Jun 23, 2006, 05:05 AM // 05:05   #4
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The skill you steal from the Arcane Thievery and Arcane Larceny spells are random. However, when something is randomized by a computer, it isn't actually "random". They go through a process in a pattern or something like that.
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Old Jun 23, 2006, 05:16 AM // 05:16   #5
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Quote:
Originally Posted by Lando Griffen
I've noticed that if you use arcane larceny and arcane thievery, you steal reversal of fortune, and divine boone, I think
I was in a 4 ele spike with a PP shatter mesmer and the mesmer brought thievery and larceny. We spell bvreakered him and he went out and hit the number 8 monk. Came back and started infusing.
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Old Jun 23, 2006, 08:15 AM // 08:15   #6
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Boon eaters are interupt rangers, and diversion/blackout mesmers, there are simply no other better.
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Old Jun 23, 2006, 08:29 AM // 08:29   #7
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Like people said: boon-prots can deal with a e-denial mesmer.

@jummeth, interrupt rangers are good to shut a mes/nec/ele/rit down, but that's all.

Off-topic: From my experience is a blackout -> diversion chain the perfect way to deal with boon prots (just bring enough energy mangement).
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Old Jun 23, 2006, 11:02 PM // 23:02   #8
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Quote:
Originally Posted by Lando Griffen
I've noticed that if you use arcane larceny and arcane thievery, you steal reversal of fortune, and divine boone, I think
Both steal a random SPELL, so if you use both you have an equal chance of stealing any one of 7 (cop is a skill, not a spell) skills. Using both leaves a decent chance that you'll steal the same skill twice, which makes using the second one completely useless.
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Old Jun 24, 2006, 12:06 AM // 00:06   #9
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Quote:
Originally Posted by jummeth
Boon eaters are interupt rangers, and diversion/blackout mesmers, there are simply no other better.
Interrupt ranger's can barely do anything against boon-prots. They can take down guardian, but that's just about it unless you're a really good interrupter.
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Old Jun 24, 2006, 12:16 AM // 00:16   #10
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Quote:
Originally Posted by TheOneMephisto
Interrupt ranger's can barely do anything against boon-prots. They can take down guardian, but that's just about it unless you're a really good interrupter.
Yep, guardian, MoR, and any hex removal they have (not including CoP,) other than that they'd be useless. It's impossible to interupt 1/4 second casts, ever, unless it's random (guessing) or they're chain casting. I can't tell you how many times I've had a ranger spam interupts on me and never interupt anything. It's quite comical.
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Old Jun 24, 2006, 01:36 AM // 01:36   #11
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They are annoying though, and they do get lucky, depends on the pressure your team is on.
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Old Jun 25, 2006, 12:28 AM // 00:28   #12
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I am trying to learn how to focus swap on my monk against ED mesmer, do you guys still use the F1 keys? I found that when my team is getting pressured and I'm getting e-denial, its hard to switch and cast and switch back quickly. Any suggestions?
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Old Jun 25, 2006, 02:11 AM // 02:11   #13
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Quote:
Originally Posted by Liquidus
I am trying to learn how to focus swap on my monk against ED mesmer, do you guys still use the F1 keys? I found that when my team is getting pressured and I'm getting e-denial, its hard to switch and cast and switch back quickly. Any suggestions?
I switched around my UI to stick the weapon slots near the center of my screen. I also made them a little bigger. Then I just click them with my mouse. Granted, I'm not a great boonprot, but it seemed like the best solution when I decided to change my UI from the default.
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Old Jun 25, 2006, 02:26 AM // 02:26   #14
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Quote:
Originally Posted by Liquidus
I am trying to learn how to focus swap on my monk against ED mesmer, do you guys still use the F1 keys? I found that when my team is getting pressured and I'm getting e-denial, its hard to switch and cast and switch back quickly. Any suggestions?
There's a delay when you switch weapons and cast, it doesn't switch immediately. If you get drained during or just after a cast, you will still get drained, even if you switch to your negative set during the cast. There is no way around this, the best solution is to watch the mesmer and prepare ahead of time for when he's going to drain you. A good mesmer will be watching your weapons, so be careful when you cast.

It doesn't matter where the buttons are, as long as you know where they are and can switch from them easily. Mine are fine at F1-4, I've never had a problem with them.
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Old Jun 25, 2006, 07:29 AM // 07:29   #15
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Quote:
Originally Posted by suiraCLAW
Like people said: boon-prots can deal with a e-denial mesmer.

@jummeth, interrupt rangers are good to shut a mes/nec/ele/rit down, but that's all.

Off-topic: From my experience is a blackout -> diversion chain the perfect way to deal with boon prots (just bring enough energy mangement).
Agreed. I like MoR + Diversion, Shame. And bring Backfire to slap on a second target.
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Old Jun 25, 2006, 12:58 PM // 12:58   #16
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Quote:
Originally Posted by sno
Yep, guardian, MoR, and any hex removal they have (not including CoP,) other than that they'd be useless. It's impossible to interupt 1/4 second casts, ever, unless it's random (guessing) or they're chain casting. I can't tell you how many times I've had a ranger spam interupts on me and never interupt anything. It's quite comical.
You can fake or expend a sig of devotion to be interrupted and then cast your mantra/guardian/whatever. Also repositioning yourself out of the ranger's reach, or pushing him with the warrior gives you enough breathing space to cast those critical 1s cast spells.

The true boon prot killers will always be clean warriors, if your team can keep a clean warrior and do a little bit of damage to the side, a warrior can easily handle one monk.

The rest of the classes are just there to protect against anti-warrior gimmicks/support the warrior if there's too much off-monk healing.
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